Global Game Industry News Blog

Thursday, June 15, 2006

ea_spouse Speaks in Albany on QoL Issues

Regardless of your thoughts on "crunch" in the game industry, ea_spouse's methods, or the state of the game industry, this will be a very interesting talk. I've been following the IGDA's work on quality of life (QoL) issues for a while now, and I'm intrigued. It will be interesting to see how this issue is addressed over a longer period of time, and the ways in which it shapes the future of the game industry. It will also be intriguing to see if this movement amongst video game developers is able to reach more broadly, because compulsory non-paid overtime is not something that only affects the game industry.

At the same time, these issues have drastic implications for how some people in the game industry think about issues like outsourcing, and it is important to understand how as the game industry continues to globalize, movements like these will struggle to frame what it is they're doing in a way that draws in a broader group of supporters.

Albany IGDA Chapter: Meeting Announcement: Tuesday, June 20th, 2006

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