Reflecting on game writing...
This was a fun tutorial, and I'm curious what the other attendees thought of the whole thing. I enjoyed myself, though most of the material was stuff that I was familiar with, though the way he linked it up with film was very amusing. It was a bit difficult to see all of the links between game writing and what he was presenting, which was pretty well rooted in film. The games that we did look at were Grand Theft Auto and Metal Gear Solid 2. Otherwise it was very focused on film.
Near the end of the presentation he brought it to bear more on games, but that probably could have happened earlier.
My favorite activity was the re-writing of a movie plot from the perspective of the villain. I chose "Predator."
Near the end of the presentation he brought it to bear more on games, but that probably could have happened earlier.
My favorite activity was the re-writing of a movie plot from the perspective of the villain. I chose "Predator."
...we carry small thermonuclear suppositories, which I detonated to prevent my shame. It's kind of like what you call "Hari Kari", though you also sometimes take our your prey simultaneously. I hope I got him.
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