Shameless Plug: DIY Console Game Development
Well, it probably isn't as cool as Hector's self promotion, but I recently did an interview which has become a two-part podcast. The pages linked have both the actual podcast and associated transcripts. Wes Unruh of Alterati ran the interview. He's recently developed an interest in DIY (Do it Yourself) forms of media production. In this case he and I are talking about DIY game development, particularly on consoles.
Here are the introductions of each of them to give you a flavor of what we talked about.Casey O'Donnell on DIY Gaming (Part 1):
I talking with Casey O’Donnell about his research into game development, both to get a better understanding of the tools available to the DIY gamer intent on creating their own games and modifying the platforms they own. We sat down with a list of topics from modding all of the popular platforms out there and the attitudes those various companies have toward the modding and homebrew community, as well as the various legal issues that crop up when you are taking apart the gaming platforms and software you own. There’s a lot of material ahead, I’ve broken the discussion into two parts so look for the second half of this interview very soon.
Casey O'Donnell on DIY Gaming (Part 2):
This part of the interview continues, with discussion about how the game manufacturers have alternately reached out and clamped down on hobbyists. DIY Gaming - is it viable, how does one go about it, and where’s the line between free expression and protected code? This is the second part of an interview with Casey O’Donnell.
Labels: Consoles, DIY, game development, podcast, video games
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