Global Game Industry News Blog

Tuesday, December 11, 2007

Shameless Plug: DIY Console Game Development

Well, it probably isn't as cool as Hector's self promotion, but I recently did an interview which has become a two-part podcast. The pages linked have both the actual podcast and associated transcripts. Wes Unruh of Alterati ran the interview. He's recently developed an interest in DIY (Do it Yourself) forms of media production. In this case he and I are talking about DIY game development, particularly on consoles.

Part 1 and Part 2.

Here are the introductions of each of them to give you a flavor of what we talked about.

Casey O'Donnell on DIY Gaming (Part 1):

I talking with Casey O’Donnell about his research into game development, both to get a better understanding of the tools available to the DIY gamer intent on creating their own games and modifying the platforms they own. We sat down with a list of topics from modding all of the popular platforms out there and the attitudes those various companies have toward the modding and homebrew community, as well as the various legal issues that crop up when you are taking apart the gaming platforms and software you own. There’s a lot of material ahead, I’ve broken the discussion into two parts so look for the second half of this interview very soon.

Casey O'Donnell on DIY Gaming (Part 2):

This part of the interview continues, with discussion about how the game manufacturers have alternately reached out and clamped down on hobbyists. DIY Gaming - is it viable, how does one go about it, and where’s the line between free expression and protected code? This is the second part of an interview with Casey O’Donnell.

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Tuesday, October 23, 2007

Agreeing with EA?

Ok, so I was just at AoIR (Association of Internet Researchers) in Vancouver and ended up in a great conversation with Greg Lastowka who also blogs over at Terra Nova as Greg L. We chatted about the talk I gave, "The Wii-volution will not be Televised: The XNA-cution of a Business Model."

During this conversation, I mentioned one possible step towards a more sustainable game industry. A step which not moments later was being covered by the BBC, Gamasutra, and Spong.

BBC: EA Wants 'Open Gaming Platform'
"We want an open, standard platform which is much easier than having five which are not compatible," said EA's head of international publishing.

He said the web and set-top boxes would grow in importance to the industry.

"We're platform agnostic and we definitely don't want to have one platform which is a walled garden," said Mr Florin.

EA currently produces games for more than 14 different gaming systems, including consoles, portable devices and PCs.

"I am not sure how long we will have dedicated consoles - but we could be talking up to 15 years," Mr Florin added.
In some ways this taps into the "death of the console" concept. I don't really buy the idea that a generic "set-top box" is going to be the answer. I also understand that in many ways this is just EA understanding that they spend a lot trying to be platform agnostic. They support PC/OSX/Wii/DS/PS2/PS3/PSP/Xbox360. It makese sense for them to have a common foudnation for those games.

But I think the real potention of this ideal is instead to have a common core foundation of game code. I'm not saying that we need one console to rule them all. Instead, what we need are more special consoles (like the Wii's Wii-mote) that we need not re-write massive chuncks of code for.

Much like Microsoft's XNA Express, it would be great if there was an open and freely available version of an "Open Gaming Platform." This would be the basic set of libraries/SDK's/API's which developers and open source work could use as a foundation. Game companies (indy/professional/educational/hobbyist/etc) could all use this as a starting point for making games. Why re-write all the time? Math libraries, physics libraries, file I/O, networking, data-formats, Max exporters. Many things could be designed to support this base level. From that point developers could spend more time actually making the games, rather than simply working their tails off to port from one system to another.

It makes sense. But I also don't hear in EA's request a call for openness or standards. Simply they want the ability to cheaply make their games for all consoles. I want more. I want the foundations for some stability in the worlds of game developers.

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Tuesday, August 07, 2007

The Rise and Continued Top Position of Consoles

I'm currently in the thick of dissertation writing, so my blog posting has dropped considerably. It happens when you're already writing a significant amount of text into a word processing application. Even checking my RSS reader seems to give me anxiety.

I actually just went over a section of Chapter 1 of the dissertation looking at the rise of the console and why despite so many people saying it should/will/ought go the way of the dodo, it doesn't. Then these two nifty little blog posts happen. It's always nice to read stuff that goes right along with what I'm already writing.

Game Set Watch - Why Consoles Are Here To Stay, Yay
Now sure, Edery works for Microsoft, but these are his own personal views, and he hits the nail on the head when looking at some of the issues currently dogging the console: "In terms of user interface and functionality, the Wii, PS3, and Xbox 360 are all far more complicated than their predecessors. In many ways, that complexity is still better managed than it is on home computers... But we’re on the edge. My wife cannot navigate the 360 menu system nearly as easily as I can. Both the PS3 and Wii offer remarkably sloppy digital shopping experiences... We’re dramatically increasing the things you can do with a console, but advances in UI development and “assistant technology” are not keeping pace."

Of course, the interesting step is when/if the open Internet makes it properly to the living room, given the Flash game and browser-based MMO. But will it, and if so, on what devices? Seems like some of those might just be... consoles. But then people would be able to play games through the Internet, even subscription-based ones. So what - are we looking at a walling-off of browsers sophisticated enough to do that eventually? Or maybe I'm overthinking things here, you never know.

Game Tycoon - Console Demise? Don’t Hold Your Breath
Every so often, I hear someone say that the demise of the video game console is inevitable (and likely not far off). Their reasons vary: “closed platforms can’t survive”, “consoles are becoming too specialized”, etc. Having thought about it, I just can’t come to the same conclusion. Consoles aren’t going anywhere in the next ten+ years or so (beyond which I can’t claim to understand what the market will look like. There’s too much cultural and technological uncertainty.)

To be clear: I’m defining “console” as “a closed or semi-closed hardware platform dedicated primarily to interactive entertainment.” Does that necessarily mean “software and hardware designed, produced, and distributed by a single company?” No. There could be alliances on the software or hardware side of things, and those alliances could result in independent product variants that share a base level of compatibility. What matters is the presence of very stable standards that lead to a reliable, accessible, and affordable gaming experience. In other words, a guiding hand still matters.
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Consoles, because they are closed, also offer a vastly superior environment in which to feature parental controls (for those consumers who care about filtering the content that their children consume.) And people still don’t have to worry if they have enough RAM or processing power to play the latest game; consoles remain the great equalizer, to the benefit of consumers and developers everywhere. Console-mandated certification processes also help produce games with fewer problems and inconsistencies (though certainly not bug-free games.) And last but not least, the ten foot experience has grown more important than ever; two signals of this are the advent of party games like Buzz and of space-consuming games like Dance Dance Revolution.

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