Global Game Industry News Blog

Sunday, April 01, 2007

MY Games Industry Map?

This particular interview is interesting. I certainly think that yes community is going to play a major component in the future of the game industry. At the same time though there are going to be folks that want a good non-community experience from time to time.

There is also this thing with the release of GameIndustryMap.com in many respects just a flashier version of the long existing GameDevMap.com. I'm puzzled about his possessive use of "my" game industry map in the context of his discussion of community.

Overall he's got a lot of interesting things to say, and the connections that enable someone to actually get stuff done. I'll be curious what a year or two can bring.

David Perry: Publishers' Days Are Numbered
My game industry map has proved that to me; the programmer came to me and asked, "How would you like this done?" and I said the obvious, which is a storage database where you put the pins on the map with a search system, give me a category filtering system, country filtering system, and he goes, "Ok" and he coded it... that's actually a bad design, because in a world where you keep adding more and more pins and every pin has to go through Google and that's a very slow system. The more pins we put in the map, the slower it gets. Coming back from the show, they're going to really slow the site down. It's going to be horrific when people start whacking pins in there together, there's going to be thousands of them.
...
I agree with him [Doug Lowenstein] completely. He said, "Anyone that's a member of the Video Game Voters network put your hand up." I'm a member. I promote the site and have written congress twice. So I completely support him and agree with him 100%. Our industry is really sucking when it comes to supporting such measures. You know when the industry is going to start noticing he's gone, when people don't fight that fight we will lose that battle and he took it to them, like he really was fighting very hard for our industry. It's very easy to bash him. People are bashing him now that he's gone and he can't answer for himself, but the fact is that guy took the most un-fun job in the world in politics and he fought and fought and fought to try to keep our freedom in making games, and I believe very strongly in not censoring games.
...
No, we need better and better of what's good. We need a fricking killer driving game or a stunning first-person shooter. And if you think of a new genre, you should get a award for the year. You should be the guy standing up at the choice awards. Like, "You just made Guitar Hero and you've made a new genre for us. Thank you very much, that's a fantastic job and you should be applauded for it." It shouldn't be everybody needs to make Guitar Hero or they suck, which is just not cool. We'll end up with a bunch of random junk.

Labels: , , , , , , , , ,

Tuesday, March 20, 2007

Of Course We Don't GET IT... We Don't HAVE IT!

I recently read the lower two articles about American developers having a difficult time developing for the DS, which I at first wrote off to conservatism of US based publishing companies. However, then I read the article about a student DS development camp where students created games for the DS.

OK. So let me get this straight. People in Japan that want to learn to make games get a chance to work on the DS? Um, why aren't they doing this in the US? Developers here can't get their hands on DS development kits, let alone students.

Of course we don't get the system. We're not really being given a chance. What about a US development camp where people can go play and learn the DS hardware for a couple of weeks with Nintendo developers on hand to help them learn the tricks of the trade. Hell, why stop with just the US and Japan. You're not going to get the most interesting and innovative games unless you start to let more people into the magic circle of licensed developers.

Nintendo Exploiting Student Labor!
Nintendo Co., Ltd. is making games developed by students at its Nintendo Seminar 2006 available for download via the DS Station. Starting late last week and appearing every two weeks after that, the games are totally free. Games include one that has players swing a steel ball to destroy obstacles and help mice captured by cats or another one that has players shout things at inappropriate times. These games, like so many good things, are Japan only.
How Western game developers fail to score with Nintendo DS
The DS is, of course, a famously innovative console. And it seems that Japanese developers, who lean far less on movie licences or formulaic sequels (think how Mario is reinvented from console generation to generation) have been most able to get to grips with it.
...
This is where things get really interesting – when you realise that the highest-scoring non-Japanese DS game is Tony Hawk's American Sk8land, in 16th position with (a very respectable) 84 per cent. We then have another Activision title, Ultimate Spiderman, in 34th place, and then another Tony Hawk's title, Downhill Jam, in 40th.
Western Devs Don't Get the DS
Tony Hawk, the West's great hope in DS gaming.

Labels: , , , , , , ,

Tuesday, February 27, 2007

PS3 to Win by 2010... With no Games

I'm not really quite sure how this works. So Screen Digest finds that the PS3 will win the "console battle" but that most publishers are going to lose their shirts, "if they aren't careful." So either publishers are going to get careful in the next three years, or the PS3 is going to win with no games... Or SD is just wrong.

The thing that either they're not paying attention to or ignoring deliberately is that right now the production costs for the PS3 are the highest of the three consoles. The Wii is the lowest. So, if I'm a publisher the Wii and the 360 look good right now. I don't have to "be careful" because we've already pretty much figured out these consoles, we just need to get better at them. On the other hand we're more likely to lose our shirts on a console that is really expensive?

Seems a bit ... confused if you ask me. I suspect the correct answer to this conundrum would be that either publishers are going to get smarter and handle all three consoles better, or they're going to do the same ole and the PS3 is going to suffer the most because of the added cost for producing for the PS3. We've also seen numerous reports from Sony at the moment that price on the PS3 will not come down for two years or so, which means that apparently in 2009 to 2010 a whole boatload of cheap PS3's are going to get sold. Perhaps.

I think more likely Sony will realize their pricing mistake and lower the price. More will sell, however production costs aren't really going to change, so the real issue is publisher intelligence increasing dramatically within the next year or two.

Oddly enough this years IGDA sponsored GDC Developers Rant is actually stacked with publisher types. It will be interesting to see what they've got to say on this.

Report: Small Portion of Next-Gen Titles to be Profitable
If publishers aren't careful, they could be left with empty pockets on most next-gen game projects. A new report from Screen Digest has found that a tiny proportion of next-gen titles will achieve profitability. Also, Screen Digest believes Sony's PS3 will win the console battle by 2010.

Labels: , , ,