Global Game Industry News Blog

Thursday, August 31, 2006

To have "communication" you have to be talking first

I can't agree more. The unfortunate part is that Iain Simons doesn't know how right he is. It's not just "poor communication" its non communication. Its negative communication. Most of the platform holders (though MS and the XBox 360 might change this tune) give out next to no good information, and even to licensees. Imagine if people working on licenced games get little enough information.

The only good public/open tools are hacked together, and often times after enough time wind up better than the real deal. If the platform owners had opened up enough to allow development in the first place, most of these tool-chains could have been to that point within a year or two rather than close to a decade.

If the game industry wants to be taken seriously, it has to stop playing like the kid in the schoolyard stomping off with the ball because they got beat. Come to the table, take your licks, learn, get better. I guess that takes humility, of which Sony has little at the moment. My bad.

Poor communication is holding back industry, says GameCity organiser // GamesIndustry.biz
In an interview discussing the GameCity event, which is set to take place in Nottingham this October, Simons said: "Our frustration, to a certain extent, has been working with the platform holders.

"The public sector has really gotten behind this, and a lot of developers have to such a large degree that we were hoping that platform holders would be more upfront in their collaboration too," he continued.

"If the games industry wants to be taken seriously by the rest of the world, and culture in general, it needs to be able to step up and work with external people - with the rest of the cultural industries, and think about how it’s going to present itself."

Discussing the thinking behind the five day event he's currently organising, Simons said: "The intention of GameCity is to spread games, talk about games and the experience of games across an entire city, to as many different places as we possibly can - cafés, pubs, libraries, universities, shops - to allow people to stumble across them in their everyday lives and create a real festival atmosphere."

But, according to Simons, videogaming won’t be taken seriously until the industry as a whole can learn better ways to communicate with other entertainment and cultural industries.

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